Overview


Ogitor

Ogitor SceneBuilder

powered by Ogre, presented by Qt, fueled by Passion
Homepage: http://www.ogitor.org/
Created : 2011-01-12T19:56:29Z

Roadmap (Showing 2 milestones out of 4 open)

0.5.0 - Scripting and OFS

Deadline (Jan 5, 2014) - 3 months and 14 days overdue
71%


0.5.1 - Terrain generation

Deadline (Apr 6, 2014) - 13 days overdue
17%


Members

Acolyte : Developer
Andrew : Developer
Badotter : Developer
Fusion44 : Developer
Guru : Developer
Ismail_tarim : Project Lead
Jacmoe : Project Admin
Mikarnage : Developer
Shockeye : Developer
Spacegaier : Project Admin
Squirell : Developer
Svenstaro : Developer
SXtheOne : Developer
Transporter : Developer
Xadhoom : Project Admin

Issues

Bugs: 49 open / 202
Features: 36 open / 114

View all issues

Recent Activity

Jan 28, 2014

2014-01-28T19:27:07Z Bug #1023 : Compilation fails with cmake

Oki, so – screenshot is: http://i.imgur.com/dsUlQ7q.jpg()! Terminal-alike output is: <pre class="c++&…

Jan 26, 2014

2014-01-26T19:09:59Z Revision 24aed880f704 (development)

Updated batch object clone script

2014-01-26T12:17:20Z Revision f859d6fb9f5d (development)

- Added some more AngelScript functions – Added a script to batch clone an editor with an offset

Jan 25, 2014

2014-01-25T19:57:35Z Bug #1023 : Compilation fails with cmake

SkyX, Hydrax, Caelum, etc. are compiled alongside with Ogitor (their whole code is in the "Dependencies" fo…

2014-01-25T09:06:15Z Bug #1023 : Compilation fails with cmake

I got Ogre3d 1.9 from openMW PPA repository https://launchpad.net/~openmw/+archive/openmw I have not compiled Ogr…