Activity
May 11, 2012
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2012-05-11T14:44:03Z Revision cb8253d557bc (development)
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Note to self: need to fix this Angelscript bug
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2012-05-11T14:27:03Z Revision 332dfe447df2 (development)
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GCC fixes
May 6, 2012
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A file was attached: missing marker.png
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2012-05-06T05:28:17Z Bug #909 (New): display issue with the missing markers.
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The missing markers aren't visible over terrain. Also you can not drag select them with the mouse.
May 4, 2012
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2012-05-04T09:33:29Z Revision b9429dc1e5b8 (development)
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- Restore functionality added for recycle bin items
May 2, 2012
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2012-05-02T20:50:32Z Revision ac6c8a4c30e6 (development)
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- RecycleBin Implementation * Restoring functionality not implemented yet
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2012-05-02T16:56:05Z Bug #836 (Resolved): Changing map size then deforming terrain creates an exception
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Update to latest OGRE 1.8, fix is in 1.8
Apr 30, 2012
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2012-04-30T18:12:03Z Bug #836 : Changing map size then deforming terrain creates an exception
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If you guys can't reproduce it that's fine, I'll try and fix it here. It's probably something rare.
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2012-04-30T18:11:00Z Bug #836 : Changing map size then deforming terrain creates an exception
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If you can't reproduce, try switching to OpenGL, Ismail. I'll give it a go once I've moved the l…
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2012-04-30T18:00:17Z Bug #836 : Changing map size then deforming terrain creates an exception
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It was reported 7 months ago with a buggy snapshot (we were testing if we could do snapshots). I tired multiple ti…
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2012-04-30T17:57:09Z Bug #836 : Changing map size then deforming terrain creates an exception
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The bug you marked rejected yesterday shows the same issue happening in DX.. http://tracker.ogitor.org/projects/ogit…
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2012-04-30T17:55:41Z Bug #881 : Multiple issues with "Make Scene Asset" context menu
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Yes we can do something, but it would be just make-up. For example the user removes a resource folder containing s…
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2012-04-30T17:51:09Z Bug #778 (Rejected): Ogitor v0-4 branch fails to build with GCC 4.6.x (Linux)
- No comments for this change
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2012-04-30T17:48:53Z Bug #836 : Changing map size then deforming terrain creates an exception
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only thing that would help is a STACK TRACE. BTW it only happening when using GL may be a GL plugin issue…
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2012-04-30T17:48:43Z Bug #881 : Multiple issues with "Make Scene Asset" context menu
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> Deselecting "Make Scene Asset" needs a project reload to work – OGRE limitation We can still hide t…
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2012-04-30T17:45:20Z Revision b9e43ed817cf (development)
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- Fixed a typo causing "Make Scene Asset" enabled for single files
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2012-04-30T17:41:18Z Bug #879 (Resolved): Meshes don't show in the mesh view when they're in the root folder
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Please read the commit message next time.
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2012-04-30T17:40:02Z Bug #881 : Multiple issues with "Make Scene Asset" context menu
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Did you read the commit message? 1- Deselecting "Make Scene Asset" needs a project reload to work – OGRE l…
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2012-04-30T16:37:25Z Bug #881 : Multiple issues with "Make Scene Asset" context menu
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There are still issues remaining with this: – Deselecting "Make Scene Asset" continues to show the meshe…
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2012-04-30T16:29:32Z Bug #879 : Meshes don't show in the mesh view when they're in the root folder
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Sorry guys but I tested this today and it still isn't fixed as far as I can tell. – I can still import files …
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2012-04-30T16:23:18Z Bug #836 : Changing map size then deforming terrain creates an exception
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Tested again, same problem, is there anything I can do to gather more information as to the cause?
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2012-04-30T16:20:55Z Bug #884 : Directional light on terrain seems to be computed the opposite way around
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Checked for updates however I am already at the latest revision in sinbad's v1-8 branch. I tried again with toda…
Apr 29, 2012
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2012-04-29T22:09:45Z Feature #908 : Add a 2D orthographic mode
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This would probably work best if a new 2D mode was introduced into Ogitor.
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2012-04-29T21:22:29Z Feature #908 : Add a 2D orthographic mode
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As for the UI, I'd imagine that it'd just be a simple 2D/3D toggle button, similar to the one shown in this…
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2012-04-29T21:08:35Z Feature #908 : Add a 2D orthographic mode
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It may be possible to add a property to our current ViewportEditor object to switch between 3D/ortho views, but as i …