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May 11, 2012

2012-05-11T14:44:03Z Revision cb8253d557bc (development)

Note to self: need to fix this Angelscript bug

2012-05-11T14:27:03Z Revision 332dfe447df2 (development)

GCC fixes

May 6, 2012

2012-05-06T05:28:35Z Bug #909 : display issue with the missing markers.

A file was attached: missing marker.png

2012-05-06T05:28:17Z Bug #909 (New): display issue with the missing markers.

The missing markers aren't visible over terrain. Also you can not drag select them with the mouse.

May 4, 2012

2012-05-04T09:33:29Z Revision b9429dc1e5b8 (development)

- Restore functionality added for recycle bin items

May 2, 2012

2012-05-02T20:50:32Z Revision ac6c8a4c30e6 (development)

- RecycleBin Implementation * Restoring functionality not implemented yet

2012-05-02T16:56:05Z Bug #836 (Resolved): Changing map size then deforming terrain creates an exception

Update to latest OGRE 1.8, fix is in 1.8

Apr 30, 2012

2012-04-30T18:12:03Z Bug #836 : Changing map size then deforming terrain creates an exception

If you guys can't reproduce it that's fine, I'll try and fix it here. It's probably something rare.

2012-04-30T18:11:00Z Bug #836 : Changing map size then deforming terrain creates an exception

If you can't reproduce, try switching to OpenGL, Ismail. I'll give it a go once I've moved the l…

2012-04-30T18:00:17Z Bug #836 : Changing map size then deforming terrain creates an exception

It was reported 7 months ago with a buggy snapshot (we were testing if we could do snapshots). I tired multiple ti…

2012-04-30T17:57:09Z Bug #836 : Changing map size then deforming terrain creates an exception

The bug you marked rejected yesterday shows the same issue happening in DX.. http://tracker.ogitor.org/projects/ogit

2012-04-30T17:55:41Z Bug #881 : Multiple issues with "Make Scene Asset" context menu

Yes we can do something, but it would be just make-up. For example the user removes a resource folder containing s…

2012-04-30T17:51:09Z Bug #778 (Rejected): Ogitor v0-4 branch fails to build with GCC 4.6.x (Linux)
No comments for this change
2012-04-30T17:48:53Z Bug #836 : Changing map size then deforming terrain creates an exception

only thing that would help is a STACK TRACE. BTW it only happening when using GL may be a GL plugin issue…

2012-04-30T17:48:43Z Bug #881 : Multiple issues with "Make Scene Asset" context menu

> Deselecting "Make Scene Asset" needs a project reload to work – OGRE limitation We can still hide t…

2012-04-30T17:45:20Z Revision b9e43ed817cf (development)

- Fixed a typo causing "Make Scene Asset" enabled for single files

2012-04-30T17:41:18Z Bug #879 (Resolved): Meshes don't show in the mesh view when they're in the root folder

Please read the commit message next time.

2012-04-30T17:40:02Z Bug #881 : Multiple issues with "Make Scene Asset" context menu

Did you read the commit message? 1- Deselecting "Make Scene Asset" needs a project reload to work – OGRE l…

2012-04-30T16:37:25Z Bug #881 : Multiple issues with "Make Scene Asset" context menu

There are still issues remaining with this: – Deselecting "Make Scene Asset" continues to show the meshe…

2012-04-30T16:29:32Z Bug #879 : Meshes don't show in the mesh view when they're in the root folder

Sorry guys but I tested this today and it still isn't fixed as far as I can tell. – I can still import files …

2012-04-30T16:23:18Z Bug #836 : Changing map size then deforming terrain creates an exception

Tested again, same problem, is there anything I can do to gather more information as to the cause?

2012-04-30T16:20:55Z Bug #884 : Directional light on terrain seems to be computed the opposite way around

Checked for updates however I am already at the latest revision in sinbad's v1-8 branch. I tried again with toda…

Apr 29, 2012

2012-04-29T22:09:45Z Feature #908 : Add a 2D orthographic mode

This would probably work best if a new 2D mode was introduced into Ogitor.

2012-04-29T21:22:29Z Feature #908 : Add a 2D orthographic mode

As for the UI, I'd imagine that it'd just be a simple 2D/3D toggle button, similar to the one shown in this…

2012-04-29T21:08:35Z Feature #908 : Add a 2D orthographic mode

It may be possible to add a property to our current ViewportEditor object to switch between 3D/ortho views, but as i …

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