Code

Development

Author When Message Added Modified Deleted
Jacmoe 2013-06-10T07:52:31Z Ignoring any kind of qtCreator project file 0 1 0
Spacegaier 2013-05-26T08:29:08Z - added two new BaseEditor functions, to have more hooks during object deletion process - CCameraEditor now uses one ... 0 7 0
Spacegaier 2013-05-25T22:31:55Z Merge 4 3 1
Spacegaier 2013-05-25T22:31:02Z Fixed hydrax integration error: Previously water color change was only taken into account when "Caelum Integration" w... 0 2 0
Ismail_tarim 2013-05-16T11:46:22Z - Added a Dummy Custom Serializer as an example 3 2 0
Jacmoe 2013-05-15T21:15:39Z Caelum build fix 0 1 0
Jacmoe 2013-05-14T21:17:36Z Bad, bad link! 0 1 0
Jacmoe 2013-05-14T21:04:22Z Final fixes to our readme :p 0 1 0
Jacmoe 2013-05-14T21:01:37Z Fixing the readme 0 1 0
Jacmoe 2013-05-14T20:55:18Z Markdown, markdown, how we love you so 0 1 0
Jacmoe 2013-05-14T20:53:15Z Link to wiki updated to point to our own brand new wiki 0 1 0
Jacmoe 2013-05-14T20:50:43Z Link to wiki updated to point to our own brand new wiki 1 0 1
Jacmoe 2013-04-21T23:06:55Z Language update 0 11 0
Jacmoe 2013-04-21T21:54:08Z Tab handing crash fix. Still, sometimes the editor tab can become disconnected and thus blank. 0 2 0
Jacmoe 2013-04-21T21:17:07Z Trying to fix crash in tab handling code 0 2 0
Jacmoe 2013-04-21T21:16:44Z Added the resources for the plugins - should probably be added to project instead? 0 1 0
Jacmoe 2013-04-18T13:08:27Z Double clicking on entries in scenetreeview and projecttreeview expands children. Instead of renaming like in project... 0 3 0
Jacmoe 2013-04-18T12:40:32Z GenericTexteditor: Tab close problem fixed! Still crashes sometimes, and that bothers me.. 0 2 0
Jacmoe 2013-04-17T13:30:36Z Libnoise dependency :) 131 0 0
Jacmoe 2013-04-17T07:54:53Z Fixed crash when clicking on the header in the tree view of materials. 0 1 0
Jacmoe 2013-04-17T06:48:44Z Fixed the order of polymode buttons. Also, using OgitorsRoot::SetViewDetail instead of the camera editors setPolygonM... 0 1 0
Jacmoe 2013-04-17T06:25:38Z New viewmodes are set globally. 0 2 0
Jacmoe 2013-04-17T06:16:25Z New view modes does not work on cameras 0 2 0
Jacmoe 2013-04-17T05:51:07Z Four camera view modes: textured, shaded, hidden line and wireframe :) 0 6 0
Jacmoe 2013-04-17T02:44:28Z TerrainGroupEditor::AddEditorResources: 'changeDefaultNames' set to 'false' by default 0 1 0